
Using the T-subz tool triangulates the surfaces of any object. Here, the three objects in the foreground are transforming to more and more triangulated. After you triangulate an object, it creates a mesh of points that create the object in wireframe view. Segments and points can be moved to manipulate the shape. The shapes can be triangulated twice using the tsubz tool and you can specify the percent of curvature you want. These objects all started as the left most rectilinear shape and were transformed with different percentages.