
Using the T-subz tool triangulates the surfaces of any object. Here, the three objects in the foreground are transforming to more and more triangulated. After you triangulate an object, it creates a mesh of points that create the object in wireframe view. Segments and points can be moved to manipulate the shape. The shapes can be triangulated twice using the tsubz tool and you can specify the percent of curvature you want. These objects all started as the left most rectilinear shape and were transformed with different percentages.
2 comments:
Megan,
This is an excellent explanation and example. I look forward to seeing you show it off tomorrow!
I feel like we're cheating the minimalists and cubists. Before software they had to figure these things out by hand and eye... now we can run some software and make things in an instant.
Reminds me of some cubist buildings I stumbled across in Prague a few years back.
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